As a 3D Artist, I've worked for most of the leading companies. The experience of Industrial design helped me to see the products and the materials in a "real" way and liked always to work on a physically based workflow, to get the product look as close as possible to the reality.
I have knawlage of:
3D Studio Max, Maya, Blender, Solidworks, Autocad, Keyshot, Substance Painter, zBrush, Unreal Engine, Adobe suite.