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#1 - Game for PC, Android and iPhone

$30-1000 USD

In Progress
Posted about 11 years ago

$30-1000 USD

Paid on delivery
REFRAIN TO BID if you're an AMATEUR or if you do not comply fully to project description. You must be 100% reliable, capable of producing this interactive game in TIME, on BUDGET, and the QUALITY expected. Code design under software like Corona, Unity, html5, or similar that will allow to make your work transferable from one platform to another with minimal effort from your end would be preferred. Max. 45 DAYS. _________________________________________________________________________ Game has similar behaviors as a Parcheesi but with more pawns, no 3D modeling or virtual world in it. A simple cardboard 2D board game behavior only. I provide ALL graphics and I might be able to provide similar game developed as reference for codding some parts, including one example of rolling die. 1.- It must be playable online from any PC computer on an android phone/tablet, and on an iPhone/iPad, tablets, and compatible with latest platform versions. 2.- The game involves always two players or a single vs. a virtual player 3.- Parts involved in the game: 1 die & 13 pawns (1+2+10 different) a.- I have all the graphics created for the board, pawns and fixed value dices. All except for an animations like rolling dices b.- I will provide the winner a pdf with the rules, how to play the game, and screenshots on how it looks. After reassuring you can get the work done, I'll provide, a zip including all images of parts, icons, etc required that I have to start working on it. c.- You must create/improve a throwing and rolling dices random animation for two and for one dice that looks like this one [login to view URL] Also this is a good example on how the pawns should move around the board. 4.- The game should have the option to be played in two languages: Spanish and English. Mainly Instructions. The rest is the same. 5.- This is a very interactive play and it should be played like the original printed game; so understanding of the game rules and behaviors are a must. For example: a.- I want the pawns to move one by one the spaces, not to move directly to the counted one. Options to select which pawn to move, etc 6.- You have to produce a free "LITE" version, and a "FULL" paid version 7.- It is expected that you provide me full access to the files, and also support and troubleshooting to this app for at least 60 days from the day of final delivery at no extra cost. If you're a pro, this will not affect you much 8.- I will provide credit for the person/company who will develop this for me on the credits screen if interested. 9.- NO advance payments for work non delivered. a.- Milestones will be created by me as following: Initial 25% to be released after a functional game mockup is provided (pc or android), 50% released for an intermediate review for a fully functional game on android, 80% for full delivery of all playable versions, and 100% released 30 days after uploading and running the app. making sure there are no glitches in any of the versions. b.- TIMELINE: You have 1 WEEK to prove you have things in place, another WEEK to accomplish the 25% milestone requirement, another 2 WEEKS for 50% milestone requirement, and 80% milestone in no more than 45 days from awarded day. c.- A FEE/PENALTY MIGHT BE APPLIED for delays, for not providing physical proof of progress weekly or if you do not perform or deliver according to each milestone requirements. 10.- This project description is done in good faith and might be missing details that will come up as we work it thru. Full ownership rights remain at the hands of the contractor/employer thru all the process and final product. Non-Disclosure Agreement from day one. ________________________________________________________________ REFERENCES: - Also how dices can behave: [login to view URL]
Project ID: 4380718

About the project

12 proposals
Remote project
Active 11 yrs ago

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About the client

Flag of UNITED STATES
Miami, United States
4.9
33
Payment method verified
Member since Sep 18, 2010

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