Draw Graphical User Interface in 2D vectors for mobile game
$30-250 AUD
In Progress
Posted about 12 years ago
$30-250 AUD
Paid on delivery
Hi there!
I'm looking for a great graphic designer to draw the graphical user interface (GUI) elements for the development of a new mobile game. The GUI will be in a colourful cartoon style and include most of the standard elements such as buttons, windows, sliders, text boxes etc. I will also require one animated 2D element: a rotating globe. The elements must be drawn using vector graphics tools (e.g. Adobe Illustrator) and supplied in the standard EPS format. The images will be converted to bitmaps in the game and should be optimised for use on a screen at about 800x480 pixels, but they should look good even if scaled down for smaller screens or up to PC screen size. You will need to supply a font that matches this style.
I will supply a full design specification to the winning bidder including reference images and design notes. The style will be similar to Angry Birds so please only bid if you are capable of drawing all the GUI elements in a similar style:
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If you also have good animation skills please let me know. I only require the globe to be animated at this stage but may require more animated elements soon, and I'd prefer to use the same designer who drew the original elements to animate them.
Make sure you read everything below, and happy bidding!
Requirements:
(Please do not bid on my jobs unless you can fulfil the following):
- Fluent English. You do not need to be a native speaker, but you must be able to 100% understand design documents, specifications, email correspondence and Skype conversations at about the university/business level.
- You must be proficient and experienced in the work I am asking you to do. Talent also helps a lot!
- You must be able to provide an example of previous work. I may sometimes ask you to supply me with a sample of a small piece of work from my project for you to prove that you can complete a larger piece (e.g., 1 drawing from 16 in the whole project).
- I prefer bidders with an excellent completion rate and feedback, but will always consider new bidders if they are talented.
About Me:
I am an independent games developer making my first cross-platform mobile title. I have previous experience developing web-based computer games with larger companies. This mobile title is my full time job: this is not a side project done in my spare time.
Needless to say, I have a tiny budget. I am using my savings to fund my living expenses and this project, which is why I aim to have it released within 3 months max. I'm doing most of the work myself but need help in areas where I am not so great or do not have the time to complete.
I want this to be a polished, professional final product that looks and plays as good as Angry Birds. I expect high quality in all work delivered.
It is essential that the final product works without any problems on Android and iOS. It should also be easily portable to other platforms (e.g. Windows Mobile, Blackberry, Symbian, Web) with very little work required. You need to be especially mindful of this if you are doing programming work for me and calling libraries, functions or APIs.
I will make prompt payment on receipt of satisfactory work. In addition, if I'm really happy with your work, you can expect more work to come your way as this project is still in development and I have 2 larger projects in the pipeline.
My Contract with You (Very Important):
I've written the plain English terms that any bidder must agree to before starting work with me and attached them in the document called 'Plain English Contract [login to view URL]'. If you cannot/will not agree to any of these terms, please do not submit a bid. These terms will form the basis of our contract which you must agree to before accepting any work.
Dear George,
I'm interested in this project you offered, may I have the pleasure to work with you? :) I've sent you my portfolio earlier on, really hope I'm in your consideration.
Have a nice weekend!