I am a 3D artist from Minsk. My skills include sculpting, retopology, creating UV unwraps, baking texture maps, texturing, rigging, and animation. For a long time, I worked as a character artist. Also, for the past 4 years, I have been working with Unity, creating models for mobile projects, adjusting lighting and materials in Unity, and assembling scenes. I use Maya, 3Ds Max, Zbrush, Substance Painter, TopoGun, and Photoshop in my work. You can view my portfolio at the following link: [login to view URL]