HIGHLY SKILLED 3D CHARACTER SCULPTOR/MODELLER. Dedicated to do the BEST.
Bachelor of Fine Art in Sculpture, Digital Sculptor/Modeler specialising in organic forms, mostly human face and body. Owner of Autodesk 3DS Max authorised certifications, recently using Maya. Digital sculpting software: Pixologic ZBrush.
For many years professional photographer, photo editor and graphic designer, using Adobe Photoshop, CorelDraw, Illustrator, InDesign and many other computer graphics software, Autodesk 3D Studio Max - 2 years where I concentrated my attention on modelling, especially on human characters, now using Autodesk Maya. 10 years I'm completely dedicated to Pixologic Zbrush Digital Sculpting, 7 years dedicated to Digital Sculpting for 3D Printing.
I consider character digital sculpting/modelling my best skill, something that I was born to. Sculpting is my life, my life is sculpting.
There is always a lot to learn and I am looking forward to it every day.