I work in :
Maya, Photoshop, xNormal, Quixel suite, UVLayout, Topogun, Marmoset, Unreal/Unity Engine,
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I can work in :
3ds max, Cinema 4D, Nuke, AE, Mudbox (less Zbrush), Inventor.
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I can do:
- Modeling (High, mid, low poly; Using reference or imagination)
- Texturing (handpainted or realistic)
- Retopology
- Map generation (specific maps for specific engines)
- FX (particles, shaders)
- Test and debugging models
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I work fast, use only squares, produce clean topology, if necessary 24/7 online.
My portfolio : evan3d dot com