9
Seems there are plenty of third-party Libraries/Frameworks in your App, Or does your app support the iOS Unity(2D/3D) SDK tool?
There must be a Scripting-backend that powers scripting to your app frameworks. And may be you should switch scripting backend to Universal Windows Platform, because your current scripting backend framework is 32-bit only and iOS 11 doesn't support 32-bit-only apps anymore.
Some of Game Kits are working properly with iOS11, such as SpriteKit, SceneKit, GameplayKit and Metal etc.
but some are not working properly with iOS11 such as Unity3D, Edgelib, Unreal Development Kit, iTorque, Sparrow etc.
So, It will be great if I can get the source code. And I can find out which API is revoked from iOS 11, how to migrate this API with iOS 11 as result it will work in iOS 11.
I used to have Admob rather than Appodeal. But I have found Appodeal to be better earning and perhaps even easier to implement. Plus they have an instant payout feature. So I have great desire to work with Appeal SDK tool.
I have been used Chartboost API with much success. I have used the Chartboost Api the below cases:
■Tracking in-app purchase revenue
■Speed up load times for ads by storing them locally on devices
■Add beautiful, high-quality video ads to give players the best in-game experience