game-develop - 03/05/2018 01:54 EDT

Closed Posted 5 years ago Paid on delivery
Closed Paid on delivery

i want develop multiplayer game with this function and elements:

game will have yellow circle i named "core" and lines or channels and lamps in corners, every A certain time period core will effluence a yellow fleck i named "shipment" with three types o,a,x and three sizes 1 PX 2 PX 3 PX and every shipment have Quantity from 100 - 350 PO (POWER) and every shipment have destination like L1 L2 L3 L=Lamb player cant moving shipment with destination to L1 to L2 = lamp2 then task of player will deliver to lamps and choice appropriate channel channels have three sizes like shipment 1 PX 2 PX 3 PX and channel with 1 PX will Acquires 50% of total channels and 2 PX 35% and 3 PX 15% and must be properly parceling channels sizes so that shipments of various sizes can be transported to lamps and channels have five speeds and will determined with Gradient from gray to dark black in belly of channel and The more black it is mean channel is faster and in edges of channel will determine type of channel o,a,x with coloring it with this color (blue,red,green) blue is Appropriate for o shipment and red is Appropriate for a shipment and green is appropriate for x shipment Each color has a gradient from light to dark (Colors are only an optical expression of the appropriate number for the shipment) 1234 for o 5678 for a 9 10 11 12 for x and we will used color to sampling for players and We will use gradient colors for the above three colors when shipment pass on wrong channel like when o pass on green channel for every pixels Cross it will lose 3 Of the value of the Quantity and there is 5 speeds for channels channel have bright gray will speed channel is 5 PX per 1 second and will double it when color be darker ,every 1 min and 30 (The number needed to turn on the lamp will grow as the player advances in the game) seconds core will effluence new shipment and lamp every 3 min 30 sec need shipment with 100 PO at least to keep it working and(When the lamp turns off) ever player have 4 lamps total of lamps in game is eight and when player successful to deliver shipment to one lamp The rest of the lamps will be charge with same power , every lamp effluence negative shipment (result of Scorched energy) from -100 to -300 When bumped with shipment of the lamp holder only The Quantity of the shipment will be deducted value equal to negative value of lamp effluence

my budget is 50-100$ Non-negotiable

Game Design Game Development iPhone Mobile App Development Unity 3D

Project ID: #16891274

About the project

7 proposals Remote project Active 5 years ago

7 freelancers are bidding on average $117 for this job

bailong19891228

Hi, there My name is meishan. I’ve read your brief and can see that you’d like to build a Game. I have 6 years experience developing unity game. I am highly qualified for this project and would love to speak with More

$83 USD in 10 days
(43 Reviews)
6.9
redraylight

Dear sir I have full experience of unity game develop I use unity 2017.3,1 and ever done airplane and word matching and so on I am full confident to complete your project and I do my best if you let me bid on yours More

$222 USD in 10 days
(3 Reviews)
1.5
john7jblinks

Hello sir,I have great experience in unity3d game engine and also did many type of games in unity3d and also doing 3d modelling and animation work and photoshop work also can do it well.

$166 USD in 10 days
(0 Reviews)
0.0