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Build Unity C# script for building assetbundles / ftp automatically

€30-250 EUR

Completed
Posted almost 6 years ago

€30-250 EUR

Paid on delivery
For one of our current Unity projects we need some extra capacity to help writing Unity C# scripts / Unity project that have the following functionality: - The project should have 1 scene called “Scene-A” o In this scene should be a gameobject with a videoplayer component. o A small video should be played when the scene is started. o See screenshot ([login to view URL]) - The complete scene should be added to assetbundle “Assetbundle-A”. o See screenshot ([login to view URL]) - A script for the Unity Editor which can be started from the Unity menu o This script should create assetbundle for IOS in a map in the project o This script should create assetbundle for Android in a map in the project o When successfully created a console message should be shown. o See screenshot ([login to view URL]) - A script for the Unity Editor which can be started from the Unity menu o This script should FTP the assetbundles to a remote server [login to view URL] with credentials username: user and password: welcome123 o When successfully FTP-ed a console message should be shown that the FTP transfer was succesfull or not. o See screenshot ([login to view URL]) o The FTP script should be something like this: [login to view URL] - The project should have a second scene called “LoadingAssetBundle” that is the only scene that is added to the buildsettings. o When a iOS / Android app is compiled the app should start scene “LoadingAssetBundle” and the assetbundle created in the previous steps should be loaded and the videplayer should play the video. - When the movie in the videplayer is changed (by example from [login to view URL] to [login to view URL]) and a new assetbundle is created through the menu and uploaded to the remote server and the user starts the app again the “LoadingAssetbundle” scene should have a script which checks if there is a new assetbundle on the remote server that is different that the previous assetbundle that has downloaded in the app. - If there is a new assetbundle this new assetbundle should be loaded and [login to view URL] should be played. Extra requirements: - Scripts should work in Unity 2017.3 - Scripts should be well documented so a junior Unity developer understands how the code is working. Because we are new to the Unity business we like to start a relationship with a freelancers that can help us with not only this code but probably also future projects.
Project ID: 16535150

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2 proposals
Remote project
Active 6 yrs ago

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Hi! I have recently worked on a software for creating virtual Rigs for Gym. In this software we extensively used unity asset bundles to for adding new components dynamically and to reduce the size of the app. I can write the script in unity which can create a scene into an asset bundle, upload it to your server and then unload it at run-time. Please let me clarify few points. Asset bundles needs to be created for each platform separatel. For example if you create the asset bundle for iOS then to create the asset bundle for Android all the asset needs to be reimported first. please also note that the script for building the asset bundles will only work in the Editor. On mobile device the asset bundles can be unloaded. And finally, please note that unity asset bundles can contain any sort of asset except scripts. However you can reference an existing script from the asset bundle. Please feel free to ping me anytime. I can get started on these scripts as soon as I'm more clear on your requirements. Thanks
€250 EUR in 2 days
5.0 (36 reviews)
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About the client

Flag of NETHERLANDS
Groningen, Netherlands
5.0
6
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Member since Jul 13, 2004

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