I need to develop a Microsoft Hololens 3D working prototype for an aviation related project, using the latest versions of tools and SDKs (Unity, VS, MRTU).
The deliverable will be a Unity 3D project, which I can build, generate the UWP app and deploy it to Hololens.
Brief specifications
We'll have 3 components:
1. Main inventory -scene 1 - a grid displaying current occurrences from the database (see attachment [login to view URL]). Each occurrence will have a "Replay" button. Clicking Replay will open that occurrence in scene 2.
2. Replay window -scene 2 - replay window for an occurrence.
The replay window will play the recorded occurrence. The occurrence object shall have the following properties:
Occurrence
{
-StartBatch;
-EndBatch;
-StartDateTime;
-EndDateTime;
-DurationInSeconds;
-Trajectories [] {
-TrackNumber;
-AircraftType;
-Positions [] {
-CallSign;
-FlightLevel;
-Latitude;
-Longitude;
-Altitude;
-Heading;
-GroundSpeed;
}
}
}
There will be a menu for "playing" the event, with buttons for play, stop, forward, rewind. The tool will display the aircraft models (standard free available model for all aircraft) following their trajectories. The portions of trajectories where the conflict is happening are emphasized with a thicker line.
The movement of the aircraft shall be a smooth one, not jumping from current position to the next one.
Each aircraft will have a label to display related info: callsign, flight level, speed, heading, etc. The label should follow the aircraft.
3. Airspace manager
In the replay window should be possible to activate different layers with a checkbox: terrain map, airspace sectors, airways, vicinity traffic.
The airspace configuration object shall have the following properties:
Airspace Configuration {
-Name;
-Sectors []{
-Type;
-Name;
-MinFlightLevel;
-MaxFlightLevel;
-WktString;
-Shape {
-NumberOfEdges;
-Points [] {
-Lat
-Long
-X
-Y
-SequenceNumber
}
}
}
}
The airspace manager should be capable of rendering an airspace configuration in 3D. The MinFlightLevel and MaxFlightLevel will be the lower limit and upper limit of the sector, respectively.
These layers should have a certain degree of transparency, which can be configured.
There should be possible to move, resize the entire scene.
The player should be able to display several tracks (aircraft) simultaneously, depending on the number of aircraft in the event.
For inspiration, please see [login to view URL]
I am very interested in a clean, modular code design. I can and will review the code to make sure it is maintainable and extensible. The prototype has potential to grow in a very large project.
HI there
I can able to create the Holo lens project for Aircraft incident and can send the holo lens file format. I can build the 3 components as specified in the description
Let me know if interested
Thanks!
Melinda L
Dear! How are you?
I have carefully read your project description and recognized that your project is very familiar with my skills.
I am very interested in your project.
I am a Unity expert with 5+ years experience and have much experience in hololens app development using Unity.
Please Contact me if you need high quality service from a Professional.
I will be glad to help.
Looking forward to working with you.
Best Regards.
Hi there, I have read the details I am experienced with .NET, C# Programming, Game Development, Unity 3d. I can help you with this job, Please come to chat so we can discuss this job.
Hello Sir,
I am the expert freelancer here. I am on the 6th position through out the world to deliver the quality job. I have deliver here more than 395 + projects with 100% client satisfaction.
I can help you with Hololens Aircraft Incident Replay
I have more than 5 years of the experience in .NET, C# Programming, Game Development, Unity 3D
Please ping me for more discussion.
Thanks.