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Further Adaptation and enlargements for existing 3D software

$5000-10000 USD

In Progress
Posted over 5 years ago

$5000-10000 USD

Paid on delivery
Our software "Vasco da Gama" should be adapted on new osgEarth 2.10, furthermore different visual effects should be added, like ocean rendering with reflection of the surrounding landscape, normals and glow mapping for objects etc. For this we search for a software developer with experience in C++, OpenGL, Shader development, osgEarth and OSG. The first step is to switch to the new version of osgEarth 2.10 (current version is 2.7) and OSG 3.6.3 (current version is 3.4.0). Apart from minor adjustments, the currently used shadowing has to be replaced, which is no longer supported in osgEarth 2.10. In the second step the visual effects follow. Here effects are added like: * Ocean rendering with reflection of the surrounding landscape (like Proland engine, source is available) * add support of normals and glow maps for 3d objects * Milky Way skybox. * The existing cloud layer should cast shadows and receive them. Also atmospheric scattering should have an effect on the clouds. * Improvements to the atmospheric scattering. Or rather, an adjustment of the transition from day to night. In the third step the seamless terrain morphing should be activated (works already). Here it is necessarily to adapt the EarthManipulator too, so that the camera elevation isn't influenced by the elevation of the terrain. One way could be to use a second imaginary flat sphere to exclude the elevation data. Another point would be the adaptation of the itinerary which must follow the elevation data of the terrain, so that these do not lead through the mountains and are not seen. The elevation changes of the itinerary have to go as the terrain seamless, so that this has always the same elevation like the shown terrain/mountains elevation. Here are some links to see what we expect: [login to view URL] [login to view URL] More information about our software can be found here: [login to view URL] More information about Proland can be found here: [login to view URL] More information about osgEarth can be found here: [login to view URL] More information about OpenSceneGraph can be found here: [login to view URL] Requirements - -Experienced with C++, OpenGL, osgEarth and OSG. -Understands the flow, knows how to communicate (English) and respond. -At least 3 years of experience. -Can finish the work (entirely!) as per schedule (within 3-4 month). -we will have a fixed price that is accepted by both parties that are needed for the work to be completed.
Project ID: 18499634

About the project

11 proposals
Remote project
Active 5 yrs ago

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Hello, I'm a passionate real time graphic developer and it seems your project fits my skills and experience. A bit about me, I have more than 10 years experience in simulator industry building Image Generator for various projects ranged from flight simulator, armored vehicle simulator to commuter train simulator. The technology used for those projects also varied but mostly my work is to extend open source or commercial graphics engine with features that required for simulation purposes. For example, I have developed virtual globe terrain rendering for flight simulator, shaped cloud rendering, weather system, day and night transition, and atmospheric scattering. For your project, I have used OSG in the past but haven't tried the OSG earth yet but I'm sure I won't have any trouble using it. I also proficient in C++, OpenGL, Cg Shaders / GLSL, and familiar with graphics engine codes if you need to change or add some features that the engine doesn't provide. For example, I have modified Ogre3D code for hardware occlusion feature and Unreal Engine 4 plugin camera projection that required for a project. I think I won't have difficulties for the visual effects tasks because I've mostly implemented them. The interesting point is the 3rd step. I think we could implement some kind of ray cast to the terrain and change the itinerary based on the result. It's great to have a project like this that makes me excited. Feel free to discuss or ask me anything. Thanks.
$10,000 USD in 90 days
0.0 (0 reviews)
0.0
0.0
11 freelancers are bidding on average $8,328 USD for this job
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hello,how are you. i read your bid carefully. i am c/c++, opengl/directx expert and have full experience for 10 years. c/c++, opengl/directx is my top skill and i can handle your project by using my skills. i can provide most quality and high speed. if you want to success, please contact me. Then, I will give you good result to the proposals. hire me.
$8,000 USD in 30 days
5.0 (26 reviews)
6.5
6.5
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Thank you for looking at our bid. Sorry for exceeding max budget & time. Maybe we should be doing some research [on features of existing version (Vasco da Gama) and the OsgEarth 2.0 compliance] before the proposal. Would request your response to help us further the discussion on the requirements. Kindly visit our profile on Freelancer https://freelancer.com/u/fleetways.html - to review our past work - 100+ successful projects, feedback. It would be great if we can get an opportunity to discuss this project further. Thank you.
$11,111 USD in 120 days
5.0 (8 reviews)
6.4
6.4
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Hello, sir. I am welcomed by a ⭐⭐⭐⭐⭐professional developer who is eager to cooperate with you. As developed for more than 8 years, I have many skills and experiences in building mobile apps. I will give you a fresh new look for your app and you will get exciting traffic of your app for you successful business. I can do the best try for you and you will get soon what you expected more. I will wait for your response. I want to know more about your project. Thank you for your reading.
$5,555 USD in 30 days
4.8 (73 reviews)
6.2
6.2
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Hi, I have read your proposal carefully and I am very interesting in your project. As you can check my reviews on the profile page, I have completed many c++ opengl shader project for previous clients. https://www.freelancer.com/projects/c-programming/Oculus-Touch-drawing-picking-example/?w=f I have completed other 3 project with this client. I have the confident to complete your project in 3~4 months. Price will be discussed via detailed chat. Looking forward to chatting with you soon. Best Regards.
$8,333 USD in 30 days
5.0 (3 reviews)
5.7
5.7
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Hello, I have an excellent experience working on a similar project (visualization of tsunami waves for a science lab). You can see some examples of my work with reflections on the water in my profile. Also for this project, I created an atmosphere with realistic and customizable effects of the sun, clouds using shaders. There is also the experience of simulating physical waves from solid objects.
$10,000 USD in 120 days
5.0 (9 reviews)
5.1
5.1
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Hey there, the work can be undertaken with milestones starting with the low hanging fruits to familiarise with the codebase. Will you please detail the schedule? I do development with C++, for engineering native solutions. How soon should we work on this?
$5,500 USD in 105 days
5.0 (9 reviews)
4.2
4.2
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Dear client. I read your description carefully and fully understand what you want. I am a Professional Application Developer who has 8+ year's rich experience in OpenGL and very strong skills in C/C++, C# and Java. If you desire the best qualified result in your project, you should choose me. I'm always ready to serve for you and I will do my best to make you happy with my professional skill. Waiting for your reply. Thanks.
$6,000 USD in 30 days
5.0 (3 reviews)
3.2
3.2

About the client

Flag of GERMANY
Bremen, Germany
4.7
3
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Member since Aug 22, 2008

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