Complete Missing Parts of A Libgdx Game

Current Version of Game APK is Here ; [url removed, login to view]

Leaderboard implementation google play services,

Library is already added, Should implement basic highest level implementation. (For Both İos And Android)

In game Boost Implementation,

I already implemented how boosts will work, I need a screen that user can buy a boost level by using his collected heart points.

I have 3 boosts now, Faster bird, Slower time and Shortened Arc sizes.

Every boost will have buyable 4-5 levels and every level price will be higher then previous one.

It will be like car game, that user can upgrade cars in acceleration, speed , and gear etc.

Every buy operation will be reduced from the heart points balance.

Data will be saved in JSON format to a file(I added the implementation of save and load)

You dont need to implement how boost affect ingame play, I implemented some and will be completing soon after your work done.

Facebook Share Implementation

A button will be added on screen and will let user to share his current score to facebook. Can be added to a game success Screen and main menu.

I already added some simple ad integration of admob for both ios and android versions.(I can show banner and interstatial right now)

I Havent developed an algorithm about how frequent an interstatial will show up but DONT focus on that, I just need some other ad networks to be added may be adcolony etc.

A rewarded video ad implementation is preferable may be.

We can discuss details about it,

A simple Rate button will be added, That button will redirect user to my game url on market for ios and android too.

Skills: Android, Game Development, Java

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About the Employer:
( 1 review ) İstanbul, Turkey

Project ID: #12066740

Awarded to:


Dear Sir, I am a very well experienced LibGDX game programmer. I can do your job. Please send me message if you are interested. Thanks

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