**AI Files Import**
We're seeking for programmer for a series of jobs with AI (Adobe Illustrator) files import.
The first bid is $2K, timeline is 1 month. Language C++, using STL.
## Deliverables
**Details**
The general task is to convert .ai and other Adobe files (.eps, .pdf) into 3D models. Actually we've a some "reader" to read files into intermediate data structures (STL containers). There are 2 levels of data: AI primitives (such as Bezier curves) and their discetized version (containers of 2D points).
The first task (and this bid goal) is to rebuild existed data same as AI does this for:
- compaund path(s);
- clipping mask(s);
**Example (attached picture).**
The source data is a set of filled curves (left). In AI the "compaund path" action produces a series of new filled contours (right). The task is to find all of them (as sets of output STL containers).
**Requirements:**
- cross-platform C++ code (to compile on Mac and Windows)
- no one library should be involved/used except of standard STL
- no any UI required (although programmer can create it for test purposes)
Thanks
Tom