An example program demonstrating a real-time water rendering method is available at [login to view URL] including full source code for the application and shaders. We are working on an open source (BSD licensed) 3D client written in C# using the XNA framework. We have raised some donation money for various tasks and are looking for someone to port this code over to C#/XNA so it can be utilized in our client.
## Deliverables
1) Complete and fully-functional working demonstration C# program in executable form as well as complete source code of all work done.
2) Deliverables must be in ready-to-run condition, as follows:
The rendering output must be as close to the original as is possible, using GPU shaders instead of CPU routines wherever possible. Being able to change the values from the demo program and having a fully functional camera are optional, but not necessary. The input values must be able to be set through function parameters however, so our application that will utilize these routines can modify them. Ideally all of the code will be created in two files, [login to view URL] and [login to view URL] encapsulating classes of the same name, if the author has another suggestion let me know.
3) All deliverables will be licensed under the BSD software license, the author may retain the original copyright if he or she wishes.
## Platform
Microsoft Windows: C# and XNA