Coder needs to get DirectX8 to render a 1:1 pixel for pixel non blurred texture with a background 'color gradient' e.g. green blurring to blue, across a quad or equivalent.
Background:
If displayed on the surface of a quad in a Dx8 view, a typical texture will be blurred. This is particularly visible if the texture itself is a screencapture of text. This can be solved by using a sprite to effectively 'blit' the texture onscreen 1:1. We require that the texture itself also be able to have a method for adding a color gradient behind it.
Coder will use a bitmap of a screen capture of some antialiased 'notepad' text. Texture will have black text on a white background. This texture is required to be shown on a Dx8 view, on a quad, without any blurring AND with a 'gradient of color' behind.
The problem then is that a) blurring is solved by using a sprite, and b)color gradient is applied most easily to a quad using a color at each vertex point (D3DFVF_DIFFUSE) BUT c) that a sprite doesn't use vertex points/D3DFVF_DIFFUSE coloring and so it is hard to get a color gradient behind it!
Unclear if using a sprite OR using another system for a 'blit' equivalent WITH background color gradient, would be easier. It is unclear if this problem is in fact solvable!
So that we are both working with the same start Dx8 platform please make modifications to the project at [login to view URL] .
Suggest add menu items for opening CColorDialogs to choose color 1 and color 2, add a resource bitmap screencapture of text to be loaded to texture, and then show that texture, in dx8 view using a method you have chosen.
**Please send .exe demo to prove ability, as if you are just 'assuring me you can' you will not be chosen to do this small job. You either know how to do this or you don't.**
## Deliverables
1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done.
2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables):
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3) All deliverables will be considered "work made for hire" under U.S. Copyright law. Buyer will receive exclusive and complete copyrights to all work purchased. (No GPL, GNU, 3rd party components, etc. unless all copyright ramifications are explained AND AGREED TO by the buyer on the site per the coder's Seller Legal Agreement).
## Platform
**Platform:
MFC, unmanaged VC++ code
XP, DirectX8 compatible**