Why hiring a graphic designer is vital for your business in 2023
Great graphic design will solidify your brand identity and drive revenue. Find out how to hire a great designer and what you should expect to pay.
Description: We're looking for experienced Unreal Engine C++ developers to add features to existing single-player games, including a racing sim, a real-time strategy game, a sci-fi immersive sim, a shooter and a 3D fighting game. Some animation and effects tasks use a standalone project instead. What you need Working experience with Unreal Engine and C++, plus what your track needs: Game mechanics: actors, components, subsystems, input and UMG; reading an unfamiliar codebase; spotting code that compiles but behaves wrong (tick order, wrong frame, stale state). Animation and visual effects: at least one of the animation system (montages, blend spaces, root motion, Control Rig), Niagara, materials or HLSL shaders, or Chaos physics; an eye for effects that read wrong in motion; aware...
I'm looking for an experienced mod developer to create an addon for Ad Astra, enabling players to fly to all 9 Lantern Corps home worlds. Requirements: - Integrate all 9 canon Lantern Corps worlds (Green, Red, Sinestro, etc.) - Utilize Ad Astra for travel functionality Ideal Skills: - Proficiency in mod development - Experience with Ad Astra and Minecraft modding - Familiarity with Lantern Corps lore and mechanics - Does not need to create a Lantern Mod
I'm looking to develop a PC game similar to "Steal an Egg" using Roblox Studio. Requirements: - Game should be engaging and fun, with mechanics similar to "Steal an Egg." - Must be developed on Roblox Studio, leveraging its tools and capabilities. - Ideally, experience in game design, particularly on the Roblox platform. - Proficiency in scripting within Roblox Studio is a plus. - Ability to create appealing graphics and user interfaces for a better gaming experience. Game About: Sail for Fruits - Must be upgradable boats The fruits increase berry/$ Complete Quests = +sail speed instead of run speed it's sail speed The fruit give power e.g. stretchy fruit lets you collect a fruit from 12 studs away. Sail boats are this game's version of trails Ideal ...
Driving Challenge - Modding Brief Objective Develop a simple, engaging driving challenge for events using BeamNG. The experience should take approximately 3 minutes to complete and be suitable for first-time players using a Logitech steering wheel. ________________________________________ Gameplay Flow Stage 1: Traffic Navigation The player starts the game in a branded vehicle and must drive through city roads with traffic. Objective: • Follow the route through marked checkpoints. • Avoid collisions with traffic and obstacles. • Reach the next checkpoint. Lead Capture Checkpoint 1 The game pauses and displays 3 MCQ questions pop up. ________________________________________ Stage 2: Rough Road Challenge After passing the traffic section, the player enters a damaged road area...
I'm looking for a skilled Roblox developer to create a Fantasy Survival game featuring mythical creatures. The game should include: - Resource Gathering: Players collect resources to survive. - Base Building: Players can build and customize their own bases. - Character Progression: Players level up and enhance their skills. The game world should be immersive and rich with mythical creatures. Ideal candidates should have: - Proven experience in Roblox game development. - Strong understanding of resource management and building mechanics. - Creativity in designing engaging mythical creature landscapes and narratives.
I’m building a small shooting game and need a lightweight Lua system that handles enemy behaviour focused on taking cover and firing back at the player. The goal is to drop a single, cleanly-commented script (or module) into my current project folder and have it run with minimal tweaking. Here’s what I expect from the system: • Enemies detect the player’s position within a configurable radius. • When in line-of-sight, an enemy seeks the nearest predefined cover node, moves to it, then alternates between leaning out to shoot and ducking back. • If no cover is available, the enemy should still fire but stay mobile so it doesn’t become an idle target. • All key values (detection range, rate of fire, time in/out of cover, accuracy spread) mu...
Design a game called backgammon the old English version where you can only stack 5 pieces. I want to call it “old English “ 5 high
I need someone to make my Roblox hood RP game based in New Orleans. I want 2 different servers though. (PUBLIC SERVER WITH CERTAIN AMENITIES &. Private whitelist with More amenities). The game will be similar to FiveM, East Brickton, Unforgiven Philly, & Drill Coty: NYC) The game includes script jobs, cars, dirty money methods, 3D MODEL GUNS, CARS, HOUSES, ETC IT ALL WILL BE INCLUDED IN A PDF
I’m building a mobile-only puzzle game for Android in which every level is a race against the clock. Players will have a clear countdown, escalating difficulty, and a fast, satisfying restart loop that keeps them chasing better times. Here’s what I need from you: • A complete, publish-ready APK plus the full project source. • Clean, touch-friendly controls, responsive UI, and a lightweight art style that performs smoothly across current Android devices. • A modular level system so I can add or tweak timed stages later without rewriting core code—Unity, Godot, or any comparable engine that supports this is fine. • Basic settings (sound/music toggle, pause, restart) and Google-Play-ready build settings. • Brief documentation outlining the p...
THUG UI – Complete UI Implementation I will provide you with the UI Unity project, all UI assets/screens, gameplay buttons/assets, and all required API links/documentation. Your responsibility is to complete the entire THUG game UI in Unity, not just design static screens. Check and use all provided assets correctly. Complete all screens/pages from Login → Main Menu → Profile → Characters → Weapons → Inventory → Shop → Battle Pass → Missions → Friends/Party → Matchmaking → Loading → Gameplay HUD → Pause/Settings → Results → Rewards → back to Main Menu. Connect every page to the next page with proper navigation, back buttons, popups and transitions. Make every button functional: press, release, hold, di...
I'm looking for an experienced Minecraft map creator to design an engaging zombie apocalypse survival map. Key Requirements: - Survival gameplay focused on resource gathering - Key resources: food and water, weapons and gear, building materials - Engaging environment with strategic resource placement Ideal Skills and Experience: - Proficient in Minecraft map creation - Strong understanding of survival mechanics - Creativity in designing challenging and fun environments - Experience with resource balancing and enemy placement The final product should be a well-balanced, challenging, and immersive survival experience.
I already use a small AI-driven automation suite to make console play more accessible for disabled gamers, but the Cronus Zen GPC at the heart of it still targets last-gen firmware. I need that script rebuilt so it loads and performs flawlessly on a PS5. The core brief is simple: keep everything the tool currently does, yet raise the aim-assist profile on Sony’s latest console. In practical terms that means: • Sharper target locking when acquiring enemies • Smoother recoil control so the reticle stays centred without sudden jumps You can code the logic however you like—inline combos, timing tables, or sub-routines—as long as it remains a single GPC file that flashes cleanly through Zen Studio. Comment your changes clearly so I can trace what was altered. ...
I'm looking for an experienced game developer to create a "sell leoms" type tycoon game for PC with engaging 3D graphics. Key Requirements: - Design and develop a 3D tycoon game - Implement intuitive gameplay mechanics - Create immersive and visually appealing 3D graphics - Optimize for smooth performance on PC Ideal Skills and Experience: - Proficiency in 3D game design and development - Strong understanding of tycoon game mechanics - Experience with PC game optimization - Portfolio showcasing similar projects Please include relevant work samples in your bids.
I need a good minecraft duper to find bugs for me on 2 servers. Both are citybuild servers, 1 is very large and the other is semi large. Ive found 2 dupes in one of the servers but both got fixed because i was too greedy xd, so i know there are more dupes there, but on the other big one, it will probably be way harder.
The goal is to build a highly polished vertical slice of a 3D action MMORPG on Unreal Engine 5 to be used as the core showcase for our Kickstarter campaign. Core focus My top priority is a fluid, combo-based action-combat system reminiscent of classic MMORPGs (like Metin2) but modernized for UE5. Attacks, hit-reactions, and a small skill tree must run smoothly in a dedicated-server session. Visual polish and game feel (VFX/Animations) in this specific slice must be high-quality, not just placeholders. Supporting gameplay systems Alongside combat, I need these core pillars: • Action-oriented combat (hack-and-slash) for a single class (e.g., Warrior) against AI enemies. • RNG gear upgrades (e.g., +1 to +9) with success/fail visual effects and feedback. • Basic inventory &...
I’m launching a public Counter-Strike 1.6 server and need it fully set up, tuned for VIP play, and ready to draw a steady flow of players. VIP SYSTEM The build must include a tiered VIP plugin that delivers custom player models, weapon skins and HUD tweaks, extra configurable in-game currency, plus special abilities such as speed, gravity or glow effects. Everything should download quickly through fast-dl and stay compatible with both Steam and non-Steam clients. An admin panel or clear CFG structure is essential so I can swap skins, adjust currency values and toggle abilities without digging through code. ADVERTISING MODULES I’ll provide the artwork and copy; you integrate rotating banner ads, polite in-game pop-ups, and timed sponsored chat messages. Please wire these t...
I'm seeking an experienced game developer to help me create a 2D pixel art puzzle game using Phaser, optimized for web browsers. The game will have original game mechanics based on time travel and temporal paradoxes. A complete specification will be provided. The work includes: - design of the game area based on the specification - creation of the pixel art sprites and tiles - display of the levels - player interactions - coding of the game mechanics - optionally, level design - meetings and discussions with me - validation and bug fixes - documentation Key Requirements: - Expertise in Phaser and 2D game development - Strong skills in pixel art and animation - Experience optimizing games for web browsers - Ability to design engaging and challenging puzzle mechanics Please provide ...
Looking for a Coscos 2dx developer We are looking for an experienced game development team with strong knowledge of **Cocos2d-x** for the client side and **Golang** for the server side. The game is already running, but we are currently facing some **client-server synchronization issues** that need to be investigated and fixed. We are looking for a team that can take ownership of this issue and provide a **fixed-price quote** to resolve it successfully. If the initial work is completed successfully and the game runs reliably, we would like to establish a long-term partnership. We have many upcoming tasks, including adding new game features, modifying existing systems, and continuously improving the game. Requirements: - Strong experience with Cocos2d-x game development - Strong Golang b...
Saya ingin membangun sebuah game strategi single-player yang secara nyata bisa menghasilkan uang bagi pemain melalui sistem reward in-game yang sah dan terukur. Fokus utama proyek ini adalah: • Desain core gameplay: loop strategi yang menantang namun tetap mudah dipelajari, termasuk level progression dan balancing dasar. • Mekanik monetisasi: skema hadiah yang memungkinkan pemain memperoleh pendapatan—misalnya lewat turnamen harian, pencapaian, atau marketplace item virtual—tanpa merusak keseimbangan permainan. • Prototipe fungsional: build awal yang sudah dapat dimainkan (engine pilihan Anda terbuka), lengkap dengan UI sederhana dan sistem reward terintegrasi. • Dokumentasi singkat: penjelasan alur game, diagram ekonomi in-game, serta panduan penguji...
Mein PC-Spiel steckt in der Beta und ist fast bereit für den ersten öffentlichen Test. Damit ich diesen Schritt gehen kann, brauche ich einen routinierten Entwickler, der die Gameplay-Mechaniken noch einmal gründlich überarbeitet: Balancing prüfen, Logikfehler ausbügeln, kleine Usability-Haken glätten und sicherstellen, dass alles auch unter hoher Last stabil läuft. Ich liefere den aktuellen Build, den Source-Code (Unity 2022) sowie ein kurzes Dokument mit bekannten Auffälligkeiten. Du gibst mir innerhalb kurzer Zeit einen optimierten Build plus eine Change-Log-Übersicht zurück, damit ich nachvollziehen kann, was genau geändert wurde. Abnahmekriterien • Der Build startet ohne Fehler auf Windows 10/11 • Rel...
Saya ingin menghadirkan sebuah game strategi di platform mobile yang tidak hanya seru dimainkan, tetapi juga mampu menghasilkan pendapatan melalui iklan dalam game. Genre strateginya harus membuat pemain terus kembali—pola permainan menantang, sesi cepat, dan progres yang mendorong mereka berlama-lama. Ruang lingkup yang saya harapkan meliputi: • Desain inti gameplay: mekanik strategi, level progression, dan balancing dasar. • Antarmuka pengguna mobile yang intuitif—mudah dipahami pada layar sentuh. • Integrasi jaringan iklan populer (AdMob atau sejenis) berikut pengaturan penempatan iklan tanpa mengganggu pengalaman bermain. • Sistem backend ringan untuk menyimpan data pemain (cloud save atau alternatif setara). • Build Android (iOS opsional b...
我想用 Unity 制作一款小型 2D 横版战斗游戏,玩法简单但要完整可玩。核心需求只有三点: • 关卡设计——至少 5 个难度递增的关卡,能流畅切换并在通关后进入下一关。 • CG 图片播放——根据剧情文本播放对应的图片资源和音频文件。 • 角色控制——主角支持左右移动、跳跃、攻击三种基本动作,操作手感需顺畅。 • 积分系统——击败敌人、增加金币,金币可以在对应位置升级玩家等级。 画面、资源我可后续补充占位图即可,重点在代码结构清晰、方便我后期扩展。提交时请附: 1. Unity 项目完整工程(2021.3 LTS 或更高)。 2. 一个可直接运行的 Windows build。 3. 简短的文档说明主要脚本与关卡配置方法。 完成后我将亲自测试:基本操作是否流畅、积分是否准确累加、关卡切换是否无缝。只要满足上述标准,我即可确认交付。
Great graphic design will solidify your brand identity and drive revenue. Find out how to hire a great designer and what you should expect to pay.
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