The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Game Development is the use of software to create video games and other interactive content that users can play. With the right skills, knowledge and creativity, a Game Developer has the potential to bring any idea or concept to life. The unique combination of art, logic and technology is what makes game development such an exciting and sought-after profession in today’s market.
At Freelancer.com, the world's largest freelancing and crowdsourcing marketplace, we are proud to offer skilled game developers for hire who specialize in tools such as Unity 3D, Unreal Engine, 3D Pedestrian-Vehicle Simulation, Roulette for Android and iOS platforms and more. By creating a profile with us customers can post their own project on any game development platform with all specifications and requirements from the comfort of their own homes.
Here's some projects that our expert Game Developers made real:
Game Development on Freelancer.com is always in high demand thanks to our excellent network of professionals who are able to tailor their efforts according to each individual client’s needs. So if you have a project in mind, a story you want brought to life or an innovative concept you’d like to explore, post it now on Freelancer.com so our skilled game developers can make it a reality.
From 65,374 reviews, clients rate our Game Developers 4.84 out of 5 stars.Game Development is the use of software to create video games and other interactive content that users can play. With the right skills, knowledge and creativity, a Game Developer has the potential to bring any idea or concept to life. The unique combination of art, logic and technology is what makes game development such an exciting and sought-after profession in today’s market.
At Freelancer.com, the world's largest freelancing and crowdsourcing marketplace, we are proud to offer skilled game developers for hire who specialize in tools such as Unity 3D, Unreal Engine, 3D Pedestrian-Vehicle Simulation, Roulette for Android and iOS platforms and more. By creating a profile with us customers can post their own project on any game development platform with all specifications and requirements from the comfort of their own homes.
Here's some projects that our expert Game Developers made real:
Game Development on Freelancer.com is always in high demand thanks to our excellent network of professionals who are able to tailor their efforts according to each individual client’s needs. So if you have a project in mind, a story you want brought to life or an innovative concept you’d like to explore, post it now on Freelancer.com so our skilled game developers can make it a reality.
From 65,374 reviews, clients rate our Game Developers 4.84 out of 5 stars.I’m building a small showcase site and need a clean, well-structured Tic Tac Toe game written in pure HTML, CSS, and vanilla JavaScript. The board must appear as a responsive 3×3 grid that adapts gracefully from mobile portrait to large desktop screens. Gameplay is classic two-player: X and O alternate turns, and the script should detect wins across rows, columns, and diagonals or declare a draw when the grid is full. A single Reset button must clear the board and ready it for a fresh match without a page reload. Because I chose a modern look, aim for a sleek, minimal UI—subtle shadows, smooth color palette, and tidy typography. I’d like polished micro-interactions as well: gentle hover/press animations on cells, and a quick board-fade or line-draw when a winn...
I need a platform combining a mobile app, USSD, and WhatsApp integration to create a hyperlocal marketing network. The system will allow businesses to broadcast location-based offers to customers based on their interests and timing. Key features include: - Customer Features: - Mobile app and USSD platform for browsing deals. - Interest selection (e.g., food, lodges, transport, fashion, groceries). - Location-based alerts for nearby promotions. - Offline menu options via USSD for users without the app. - Business Features: - Dashboard for managing promotions, flash deals, events, and discounts. - Pay-per-response advertising model (businesses pay only when customers interact). - WhatsApp Integration: - Businesses can broadcast promotions through WhatsApp. - AI Matching: -...
I’m developing a web-based narrative and need a series of scenes that drive the story forward through rich, interactive moments. Each scene will combine animated characters, detailed environments, and key objects that the viewer can explore or trigger with clicks, scroll, or hover events. The emphasis is on storytelling, so pacing, camera movement, and smooth transitions between chapters are critical. You’ll take the creative concept and build the WebGL logic, shaders, and asset pipelines necessary to keep performance high on desktop and modern mobile browsers. I’ll supply mood boards and any existing 3D models; you handle scene assembly, animation rigs/timelines, and the interactivity hooks that let me wire events back into the rest of the site. Deliverables: • M...
I'm looking for a developer to create a simple side-scrolling game for PC. The game will have 2 levels, a menu, and win/lose screens. The art assets are already created, so I need someone who can integrate them and develop the gameplay. Requirements: - Must be done in Processing - 2 levels of side-scrolling gameplay - Menu screen - Win and lose screens - Keyboard-only controls Ideal Skills: - Experience in Processing - Experience with side-scroller game development - Proficiency in integrating pre-made art assets - Strong coding skills for keyboard controls and game mechanics
I own the domain and want it turned into a world-class, multi-platform sports game. The same code-base (or a well-synced set of repos) needs to compile cleanly for a browser build, native mobile apps, and a desktop installer. For desktop, Windows support is essential from day one; macOS and Linux are nice-to-haves we can phase in later if your framework makes that easy. Gameplay details will be shared once we’re under NDA, but expect real-time action with a strong social layer: live leaderboards, head-to-head challenges, chat, and secure in-game wallets for virtual chips. Solid netcode, account persistence, and clean separation between client and server logic are critical acceptance points. You’re free to propose the tech stack—Unity, Unreal, HTML5 + WebGL, or any engi...
We are developing a narrative-first anime-style PC game for Steam, combining drama, action, and slice-of-life storytelling into a deeply choice-driven experience. The game will center on memorable characters, emotional tension, and player agency, allowing choices to shape relationships, alter key events, and lead to multiple endings. The tone should balance intimate everyday moments with dramatic confrontations and action-driven sequences, creating a story that feels personal, dynamic, and replayable. Core requirements include: Branching storyline with multiple endings Relationship systems that evolve through player choices Decision-driven event outcomes with lasting consequences The full development scope covers writing and implementing branching narrative content, integrating scenes...
I need a clean, browser-based Tic-Tac-Toe built with plain HTML, CSS, and vanilla JavaScript. The board should be the classic 3×3 grid, automatically detecting wins, losses, or draws and offering a quick reset so another round can begin right away. A simple score-tracking panel must sit beside or above the board and update after every match, keeping each player’s tally for the entire session until the page is refreshed. The interface has to feel snappy on both desktop and mobile screens, so responsive styling is important, but no external frameworks are required. Well-commented source files (, , ) and a brief README explaining how I can host or tweak the game will complete the hand-off. If things run smoothly, I may come back to explore extras such as a multiplayer lobby or ...
I have a large Fallout 4 setup (PC) that combines 80+ graphics enhancements, gameplay tweaks, NSFW content and bug-fix mods. I want a fresh pair of eyes to run through the entire list on a clean install, confirm that everything loads, and note any conflicts or performance issues. Here is what I need from you: • Download and install the exact load order I will share (I use Vortex, but MO2 is fine if you prefer—just let me know). • Launch a new game, play through Concord, Sanctuary building, and the first hour of open-world exploration. • Record crashes, texture glitches, missing meshes, script lag, or quest breakers. • Send back your updated load order file plus a short report outlining what worked flawlessly, what needed patching, and any changes you woul...
I’m pushing our first title, “Crucible of Ascension,” toward a playable milestone and need a Unity-savvy gameplay programmer to make it happen. The game blends real-time arena combat with a deck-building layer, so every card you play must feel snappy, balanced, and deadly in the thick of battle. What I need right now is full game development support—someone who can dive into existing code, tighten the core combat loop, hook in card logic, and keep the frame rate buttery smooth in hectic multiplayer sessions. Expect to spend most of your time in C#, ScriptableObjects, and Unity’s input and animation systems while collaborating with our small remote team through Git and regular stand-ups. We’re moving fast (the goal is ASAP), so clean, well-documente...
I need a clean, browser-based Tic-Tac-Toe built with plain HTML, CSS, and vanilla JavaScript. The board should be the classic 3×3 grid, automatically detecting wins, losses, or draws and offering a quick reset so another round can begin right away. A simple score-tracking panel must sit beside or above the board and update after every match, keeping each player’s tally for the entire session until the page is refreshed. The interface has to feel snappy on both desktop and mobile screens, so responsive styling is important, but no external frameworks are required. Well-commented source files (, , ) and a brief README explaining how I can host or tweak the game will complete the hand-off. If things run smoothly, I may come back to explore extras such as a multiplayer lobby or ...
I’m developing a new line of physical games and need fresh, viable concepts specifically for adult board-game enthusiasts. I’m interested in original themes, clear mechanics, and production-ready ideas that can move quickly from paper to prototype. Here’s what I’d like from you: • 3–5 complete board-game concepts aimed at adult players (18+). • For each concept: an engaging theme, a concise one-page overview of the core loop and victory conditions, a turn-by-turn example, recommended player count, estimated play time, and a detailed component list. • Brief notes on manufacturing feasibility—materials, unique pieces, or cost-saving considerations. • Optional but appreciated: sketches, simple PnP layouts, or links to inspiration ...
Senior Development Agency Needed — Real-Money Skill Gaming Platform Project Overview We are hiring a development agency, not individual freelancers, to build a real-money skill gaming platform based on a completed SRS, existing UI wireframes, an active GitHub repository, and existing payment/compliance providers. This platform is a full rebuild from a prior Unity implementation into a custom architecture with: • a React Native player app • web dashboards for Admin, Affiliate, and Customer Support • a server-authoritative real-time game engine • Plaid Identity / Auth / Transfer • PayPal integration • tournament systems, fraud controls, geo restrictions, and support tooling The platform is designed to support large-scale tournament play, multiple...
We are looking for a creative Board & Card Game Designer to develop original tabletop games from concept to final design. The role includes creating engaging game mechanics, writing clear rule sets, and designing the visual style of the games. Responsibilities Develop original board, card, and wooden tabletop games Design game mechanics, rules, and gameplay systems Create clear and structured rulebooks Design or collaborate on graphics, layout, and visual identity Adapt games for physical production (cards, boards, wooden components) Requirements Experience in tabletop or board game design Strong understanding of game mechanics and player experience Ability to create visual concepts and game layouts Experience with graphic design tools (e.g., Illustrator, Photoshop, Figma) is a plus Cr...
Gem Rush Rivals is a competitive multiplayer extraction game on Roblox. The goal of this project is to develop a clean and well-built 3rd person gun combat system for the game. Gun models are already made, so this hire focuses solely on scripting. The system will include three guns (Pistol, Shotgun, Rifle), each with distinct fire rates, spread, and feedback. Shooting mechanics must use a two-ray aim system to ensure crosshair alignment. Ammo state, fire rate validation, and damage must be server-authoritative. The visual package will include plasma energy bolts, muzzle flash, hit markers, and screen shake. Animations will use procedural Motor6D poses (hold idle pose and sprint pose). The system should be modular with separate server script, client script, and HUD script. All tunable valu...
I need a compact Monopoly-style mini-game built with React Native using Expo so that it runs smoothly on both iOS and Android. Think of a stripped-down version of the classic The only functionality it needs is dice roll, the character swims to the tile then dice roll again. I have provided a reference image of the style from Archero, i would like it to be aquatic, so reef inspired and the main character will be a clownfish. I expect 3D assets and a real nice polished experience with full compatibility with react native expo
I am expanding my Roblox experience and need three standalone islands laid out exactly to the silhouettes shown in the reference file I’ve attached. The look and feel are open for your creative interpretation as long as the overall footprints match the sample shapes and the terrain blends naturally with the ocean around them. Here is what I expect: • Each island delivered as a ready-to-publish Roblox model or directly placed into my place file. • Clean terrain sculpted in Roblox Studio (Terrain Editor / Smooth Tool) so players move without snagging. • Basic texturing and lighting that complements the current map—nothing performance-heavy. • No paid assets; everything must be entirely your own work or free-to-use from the Roblox library. • A s...
Ibong Adarna (translated as "The Adarna Bird") is a beloved 19th-century Filipino epic poem, originally titled Korido at Buhay na Pinagdaanan ng Tatlong Prinsipeng Magkakapatid na anak ni Haring Fernando at ni Reyna Valeriana sa Kahariang Berbanya ("Corrido and Life Lived by the Three Princes, children of King Fernando and Queen Valeriana in the Kingdom of Berbania"). While often attributed to Tagalog poet José de la Cruz ("Huseng Sisiw"), its actual authorship remains unproven, and it is believed to have pre-Spanish indigenous roots with influences from 19th-century European romances. It is one of the most iconic works in Philippine literature and folklore, celebrated for its magic, adventure, and moral lessons. The Mythical Ibong Adarna The eponym...
I want to create a fast-paced, first-person action game designed specifically for mobile devices. The core idea is to deliver tight, responsive controls and quick session gameplay that fits touch screens without compromising the excitement normally found on console shooters. Scope The project covers everything from initial concept art to a playable build ready for App Store and Google Play submission. I already know the key pillars—Action genre, Mobile platform, First-person view—so I’m counting on you to translate those pillars into engaging mechanics, intuitive UI, and optimized performance for a broad range of handsets. Key Objectives • Build a small but replayable first-person action loop (think 3–5 minute levels). • Design touch-friendly contr...
I’m gearing up to add two casino-style titles—Teen Patti with real-time multiplayer and a Fruit Roulette experience—to my Flutter mobile app. Both games must run smoothly on Android and iOS and follow a minimalistic, clean custom theme that blends easily with the app’s existing UI. Development stack & integration • Unity is my preferred engine, but if you have a stronger alternative that still ships an SDK/API for Flutter, I’m open. • The current backend is Node.js; REST endpoints and WebSocket (or ) hooks already exist, so the games need to authenticate, exchange chips/coins, and report results through those channels. • Clear, well-commented code and developer-friendly documentation are essential so my in-house team can maintain the ...
u can use ai to build simple game , you think the idea and build it. i will pay for the reward gift if user win (remember the result should not be cheated by generate the result server site or else you will pay the reward to player) so just make this site full of traffic. You pay: usd 2 hourly basic pay. incentive if 1000 daily engaged visitor you can usd 10. 5000 visitor get usd 50 daily. longer term work.
I am spinning up a private DayZ server on console and want it to feel truly unique from moment-to-moment play. The core job is the full custom server setup, then tailoring every key element of the experience: • Weapons & Items – rebalance loot, adjust rarity, add or remove pieces so progression feels fresh • Environment & Maps – tweak weather cycles, dynamic events, and object spawns for a more immersive landscape • Player Mechanics – fine-tune stamina, hunger, health regen, and other stats to keep survival tense but fair • Custom Spawn Points – define precise coordinates and logic so new or respawning players enter the world where it makes the most sense for the new design I will provide the hosting account details (Nitrado on...
I have a Roblox world that is missing three medium-sized islands. Each island only needs simple, low-poly terrain and basic textures—no heavy decoration passes for now—so the task should be quick if you are comfortable in Roblox Studio or a compatible terrain editor. Here’s the scope in plain terms: • Build three separate islands sized for mid-scale gameplay areas. • Keep everything low poly; performance is more important than detail at this stage. • Feel free to choose the overall theme (tropical, desert, fantasy, or your own twist) as long as all three islands look cohesive. • No mandatory landmarks, but smart use of elevation, plateaus, or gentle caves is welcome if it helps gameplay flow. Deliverables • .rbxl or .rbxm files for eac...
Hello, I’m planning to create a 1PP Vanilla+ DayZ server using the Anastara map, and I’m looking for an experienced modder to help me develop and implement the technical side of the project. The idea is to keep the core vanilla DayZ feeling, but with a more structured progression system, balanced loot economy, and a small amount of custom content that creates a unique endgame experience. What I would mainly need help with is: - Server configuration and economy balancing Adjust weapon, ammo, armor, and attachment spawn rates. - Create a clear progression so high-tier weapons appear mostly in military and toxic zones. - Keep vanilla weapons but slightly rebalance ammo and armor. Custom mods / gear - Create or integrate a few custom items such as: - Black Osprey armor - Black...
I need an experienced game developer to create an engaging third-person PvP conquest game, similar to Overwatch or Marvel Rivals. Key Requirements: - Third-person perspective - PvP conquest gameplay mechanics - Similar style to Overwatch or Marvel Rivals Ideal Skills & Experience: - Proven experience in developing real-time action games - Strong understanding of PvP mechanics and game balancing - Proficiency in 3D game design and animation - Ability to work within budget and meet deadlines Please share your portfolio and relevant experience.
I need a skilled Roblox scripter to develop essential gameplay mechanics for my ftf fan game. Key Mechanics to Script: - Escaping and opening doors: Create smooth and intuitive escape mechanics, including door interactions. - Round system and perks: Implement a dynamic round system and various player perks. - Hacking PCs and using hammers: Script hacking interactions and hammer usage. Ideal Skills and Experience: - Proficiency in Lua scripting for Roblox. - Experience with Roblox game development and mechanics. - Strong problem-solving skills. - Ability to deliver clean, efficient, and well-documented code.
I'm looking for a creative developer to design an engaging, narrative-driven "Cognition Quest" for elementary school students. This interactive platform will feature mini-games and challenges tailored to assess and enhance various skills. Key Requirements: - Target Audience: Elementary school students - Subjects: Math, Science, Language Arts, Social Studies - Cognitive Skills: Memory and Recall, Problem-Solving, Attention and Focus - Social-Emotional and Executive Function skills assessment integrated Ideal Skills and Experience: - Game development experience - Understanding of educational psychology - Experience in creating adaptive learning experiences - Strong storytelling and narrative development skills The end product should be engaging, educational, and adaptive t...
I need a Mixed Reality training application built and ready for first-pass testing as quickly as possible. The goal is a hands-on learning experience where users can interact with virtual elements that are accurately anchored in their real environment. Here is what I expect: • A functional MR prototype that launches on at least one mainstream headset (HoloLens, Magic Leap, or an OpenXR-compatible device). • Core scene demonstrating step-by-step instructional content, gesture or controller interaction, and basic performance tracking. • Clean, well-commented project files (Unity with MRTK or Unreal with OpenXR are both fine) plus a short read-me explaining build steps so my in-house team can iterate. The sooner you can deliver a testable build, the better. I am rea...
I'm looking for a skilled live streamer to help me broadcast multiplayer online games on YouTube. The ideal candidate should be engaging, have a good command of live commentary, and be able to interact with viewers effectively. Key Requirements: - Expertise in popular multiplayer online games. - Ability to provide live commentary. - Strong viewer interaction skills. Ideal Skills and Experience: - Proven experience in live streaming. - Established YouTube gaming channel. - Excellent communication and charisma. Looking for a collaborator, not just a service. Let's build a community together!
I’m developing a Dragon Ball Z–inspired project in Unreal Engine 5 and need a skilled VFX artist to bring one core element to life : • Ki Aura similar to Dragon Ball Sparking Zero Please build everything natively in UE5 using Niagara and custom materials so I can drop the systems straight into my project. Each effect should be GPU-friendly, parameterized for easy color and scale tweaks, and packaged with any textures, emitters, and material instances you create. A short demo map to showcase the effects in action will help me verify timing, readability, and performance. If you’re comfortable iterating quickly and can match that bold, stylized anime look, I’m ready to get started right away.
I’m midway through a Unity project and need a developer who can jump straight into the existing codebase to refine and extend the game mechanics. The core systems are in place, but several mechanics still feel rough around the edges and a few new ones need to be added. All necessary models, animations, and prefabs are already prepared in organized folders, so your focus will be on scripting, balancing, and making the interactions feel tight and responsive. You’ll be handed a private Git repository with clear commit history and comments. After a quick walkthrough of the current architecture, I’ll outline the specific mechanics that require attention and share a checklist of edge-cases uncovered during internal playtests. Your first milestone will be to integrate the provi...
I have a brand-new mobile game that is ready for the world, but I need someone who knows the Google Play Console inside-out to take it from signed build to live listing and then keep it current. There is no existing store presence, so you will be starting from scratch: creating the listing, uploading the AAB/APK, configuring release tracks, setting up countries, pricing (free with in-app ads for now), and making sure the policy checks pass first time. Once the game is live, I want the same person to handle future updates—whether that means swapping in new screenshots, refining the description to improve ASO, or rolling out new versions through staged releases. Think of it as an end-to-end Play Store management role rather than a one-off upload. Key deliverables • Initial pub...
** Don't call me on outside or on Whatsapp Message*** We are looking for an experienced Flutter developer to join our team and help build an 18+ dating and social platform designed for the LGBTQ community. The app will include AI-powered features, real-time communication, and Unity game integration inside Flutter. We are looking for someone who has strong experience in Flutter architecture, API integration, and embedding Unity inside Flutter apps. This is a serious long-term opportunity with potential for ongoing development work. Project Overview The goal is to build a modern, scalable dating platform that combines: • Social networking • AI-powered features • Interactive Unity-based mini games • Secure and scalable backend integration The application will b...
I’m ready to turn a solid game concept into a polished mobile title that runs exclusively on Android phones and tablets. To make that happen, I need an experienced Android game developer who can take the idea from paper to a release-ready build. Scope of work • Design and implement core gameplay mechanics, UI, and animations • Optimise performance across the current Android OS range • Integrate ads, in-app purchases, leaderboards, and basic analytics • Produce a signed, release-ready APK with complete, well-commented source code Preferred toolset Unity with C# would be ideal because my early prototypes live there, but I’m open to a native Android Studio (Java/Kotlin) approach if you can justify the benefits. Acceptance criteria • Smooth, ...
I'm looking for a developer to create a platformer game called "Yeet a Brainrot" featuring Roblox YouTuber eggs. The game should have a cartoony style and be available on PC, Mobile, and Console. Requirements: - Platformer game mechanics - Cartoony art style - Cross-platform compatibility (PC, Mobile, Console) Ideal Skills: - Experience in game development, especially platformers - Strong 3D/2D art skills for a cartoony theme - Proficient in developing for multiple platforms Please provide a portfolio showcasing relevant experience.
Game Concept Summary Working Title “Silent Judgement” (placeholder name) Genre Third-person stealth thriller Psychological crime drama Investigation + infiltration gameplay Engine Unreal Engine 5 (Blueprint based) Core Idea The game follows a quiet, calculated vigilante who secretly hunts dangerous criminals that the system failed to punish. He doesn’t see himself as a hero. He sees himself as a correction to a broken system. The gameplay revolves around: Stalking targets Investigating their crimes Planning infiltration Entering guarded environments Deciding how to confront them The tone is slow, tense, and psychological, not action-heavy. Visual Aesthetic The atmosphere is heavily inspired by psychological thriller games and indie horror style. Visual...
I want to bring a brand-new puzzle/strategy title to PC. The core idea is to challenge players’ logic and planning skills through progressively tougher levels that reward creative problem-solving rather than fast reflexes. Scope • Build a playable PC game for Windows (Steam-ready is a plus). • Design and implement engaging puzzle mechanics, intuitive controls, crisp UI, and a clean art style that fits the strategic tone. • Include an initial set of levels plus an editor or clear system that lets me add more content later. • Integrate basic sound effects and background music that enhance immersion. • Provide source code, compiled build, and documentation explaining how to modify levels, tweak difficulty, and push updates. Tech preferences I&r...
I’m looking to license or purchase a complete, already-finished Triple Chance slot game that runs smoothly on Windows desktop PCs. The build should be plug-and-play for me: install, launch, and the reels spin exactly like the classic Triple Chance experience. A key requirement is a built-in print function so the game can immediately send ticket or voucher information—winnings, session data, or simple receipts—to any standard Windows printer without extra configuration. The printer call must fire automatically after each game session or via a clear “Print” button inside the UI. I’m flexible on the underlying technology; Unity, C++, C#, or any stable framework is acceptable as long as it installs cleanly on current Windows versions and does not depen...
I’m developing a browser-based 3D world built with where players share the same scene and can act simultaneously. Every avatar’s movement, interaction with props, and triggered event must appear in real time for everyone else, so a solid networking layer (WebSockets or a comparable solution) is crucial. The gameplay mix is intentionally social: some challenges ask players to cooperate—think joint switches or shared resource puzzles—while others rank them head-to-head through competitive mini-games. I already have rough scene layouts and placeholder assets; what’s missing is the multiplayer glue, polished game logic, and a cohesive cartoonish finish that leans on toon materials, vibrant color palettes, and light post-processing. Deliverables • Real-ti...
I want to give my Discord community a full-blown cricket experience: members draft their own teams, play head-to-head fixtures, and climb seasonal leaderboards while earning an in-game currency they can spend on transfers or upgrades. Here’s the gameplay scope I have in mind. The bot must let users create and manage squads, then simulate matches in T20, ODI (One Day) and Test formats. At launch I need three game modes—PvP challenges, knockout tournaments and long-form leagues—with the architecture left open so we can bolt on extra modes later. Each fixture should run ball-by-ball logic, generate realistic scorecards, update individual player statistics automatically, and broadcast concise commentary to match channels. An in-server economy underpins everything: every...
I need a high-detail 3D model of an MCI 102DL3 bus for import into American Truck Simulator. Requirements: - High detail level for the model - Focus on accurate seats, upholstery, dashboard, and controls - Basic interactivity in the cockpit with limited functional elements Ideal skills and experience: - Expertise in 3D modeling and game asset creation - Familiarity with American Truck Simulator modding - Attention to detail and experience with vehicle interiors
I need a full-featured, real-time poker platform that runs smoothly in any modern web browser. The core game is Texas Hold’em and it must support true multiplayer tables where players can join, leave, and spectate without disrupting the hand in progress. Here’s the experience I’m after: a clean lobby shows active tables, blinds, and seat availability; players click to take a seat and the game engine immediately synchronises cards, bets, timers, and chip stacks across all connected clients with no perceptible lag. Animations should match standard poker conventions, and chip movements need to feel natural. On the tech side, I’m open to your preferred stack as long as it delivers low-latency gameplay and is scalable for traffic spikes. Socket-based communication (W...
I need a cross-platform Texas Hold’em poker app that runs smoothly on both iOS and Android. Players must be able to buy chips or top-up balances through an in-app Revolut payment link, so the payment flow has to remain fully native and PCI-compliant. Gameplay is multiplayer. Tables support in-game messaging so opponents can chat while they play, and players can send friend invitations to pull their contacts straight into the same table. Only the admin account may create tables, and from an accompanying web or in-app dashboard I have to see every dealt hand and individual hole card in real time for game-integrity monitoring. No other user has that privilege. Core scope • Full client apps for iOS & Android • Secure Revolut payment integration • Real-time m...
I’m building a bite-sized, proof-of-concept for my mobile game and need a playable prototype that works on both iOS and Android. The scope is intentionally tight: one adoptable dog on the Home screen, one “Care” action, and a reward pop-up driven by a simple progress bar. Here’s the flow I want to see: • Home Screen – Loads a dog image and short bio. I’ll supply a photo and copy, but you may need to polish or supplement them with new art so everything feels cohesive. • Gameplay – Tapping a single “Feed” (or similar) button counts as caring for the dog. Each tap nudges a progress bar forward. • Reward Moment – When the bar reaches 100 %, a modal pops up saying: “Goal Met! Supplies earned via Chewy Canada....
I need a small, self-contained resource pack for Minecraft Java Edition that will be used on a Fabric server. Very important: This project must NOT use OptiFine, Custom Item Textures (CIT), or any client-side mods. I want this to work using vanilla mechanics only. The goal is to replace the standard carved pumpkin model with several alternate 3D fantasy-style models (for example: a long wizard’s hat, a trophy helm, and other creative variants). Players should be able to switch between these models simply by renaming the carved pumpkin in an anvil. No OptiFine, no CIT Resewn, and no external mod dependencies should be required. The solution must rely purely on vanilla-compatible resource pack features. This pack is focused and lightweight. I only need: Custom textures Custom 3D ...
I need a fully-working mod menu (without needing to be the host or force host for the match or game) for Call of Duty: Black Ops 2 that runs on a PlayStation 3 with HEN only—no CFW. Every option must function in both Multiplayer and Zombies. What the menu has to do • Detect when other players are running any kind of mod menu. • Shield me from hostile actions (kicks, freezes, forced crashes) especially from theater mode mod users try also to protect me from hen mods and cfw (if possible). • Let me kick or crash problem players myself. • Rank-up, derank or completely reset stats from leaderboard for any profile without corrupting their profiles, including my own, in both game modes. Nothing else is required; aimbot, god-mode and similar extras should be le...
Project Overview I am looking for an experienced Unity developer to build a 2D travel agency business simulation game for Android. In this game, the player starts a small travel agency and grows it by selling travel packages, managing customers, hiring staff, and increasing reputation. ⸻ Core Gameplay • Customers appear with travel requests • Each request includes destination, budget, and mood • Player can Accept or Reject the booking • Successful bookings increase profit and reputation • Bad decisions reduce reputation • Every few customers equals one in-game day • Daily expenses are deducted ⸻ Destinations (Initial) • Bali • Dubai • Thailand • Singapore • Malaysia • Maldives • Paris • Switzerl...
I need a quick but clean code update to my Android chess game so it requests `com.google.android.gms.permission.AD_ID`. The permission must be wired specifically for AdMob-based ad personalisation; no other ad networks are in use. You will: • modify the Manifest (and any Gradle settings) to declare the new permission correctly • confirm that AdMob ads still load and are now eligible for personalised targeting • generate a signed build (AAB or APK) so I can run the Google Play Console pre-launch report without warnings related to AD_ID Acceptance is straightforward: the game builds, launches, shows personalised AdMob ads, and the Play Console confirms the permission is present and compliant.
Hello, I am looking for an experienced Unity VR developer to build the technical foundation for a mixed-reality multiplayer experience running on Meta Quest 3. This is not a typical VR game. The project uses real physical rooms scanned with Quest and mapped into the game world. Players move in the real environment, and the game overlays enemies and gameplay elements into that space. Before moving forward I would like to verify if this type of project is within your expertise. MVP SCOPE The first stage is a technical MVP, not a full game. Core requirements: Meta Quest 3 standalone Unity + Meta XR SDK Multi-room spatial scanning scan one room move to next room combine them into one playable space seamless transition between rooms Multiplayer (up to 3 players) synchronized pla...
I need a small utility that hooks into a PC game built on a custom engine and, at run-time, captures three things per frame: • the full 4×4 view-projection camera matrix • the depth buffer in linear space • the raw, uncompressed RGB back-buffer All data should be written straight to disk in a clean, well-documented CSV schema so I can feed it directly to my AI training pipeline later. Resolution, frame interval and output folder must be user-configurable through simple flags or an .ini file. I am comfortable providing you with a private build of the game plus symbols; the rest of the reverse-engineering or graphics API interception logic is yours to implement. Feel free to rely on tools such as RenderDoc, NVIDIA Nsight, Detours, or your own DLL injection met...
Unreal Engine 5.7 Game Developer Using AI tools is a must. Having Experience with FPS GAME ( First person shooting Game) Level: Mid to Senior About the Role We are looking for a passionate and skilled Unreal Engine 5 Game Developer to join our team. You will be responsible for building and implementing core gameplay systems, enemy AI behavior, spawning mechanics, and interactive game features in a fast-paced development environment. Using AI tools is a must. Having Experience with FPS GAME ( First person shooting Game) Responsibilities Design and implement gameplay mechanics including player interactions, force fields, timers, point collection, and weapon systems Develop and integrate AI behavior for enemies using Unreal Engine's Behavior Trees and Blackboards Build and manage ene...
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