DirectX is a gaming and graphics API (application programming interface) found in the Windows operating system. It is a set of components, or "technologies", that allows developers to create high-performance 2D and 3D applications, such as media players, video games and 3D animation.
A DirectX Developer can be a web, mobile or game developer with technical knowledge in DirectX technologies, such as HLSL (high-level shader language) and C++ programming. With this skill they enable the client to engage their audience and provide a seamless user experience.
Here’s some projects that our expert DirectX Developers made real:
- Creating unique 3D animations featuring life-like movements
- Developing and deploying enhanced graphics for multi-player game play
- Building video processing tools to stimulate special effects for immersive visuals
- Equipping web clients with interactive audio and video capabilities
Our expert DirectX Developers remain on top of the latest advances in graphics technology and have created high performance applications up to industry standards. We guarantee the client that their project will be completed on time, with accuracy, and at a competitive cost.
DirectX has enabled developers like those on Freelancer.com to push the boundaries of high performance gaming, animation and other visuals. Through enhanced textures, interactive audio and attractive UI design we provide the essential tools to develop intuitive experiences for our clients’ end users.
If you are looking for assistance creating an immersive experience for your audience or deploying visual enhancements in an gaming environment or developing 3D animation look no further than Freelancer.com's expert DirectX Developers. Post your project today and start unlocking a world of possibilities with DirectX technologies!From 69 reviews, clients rate our DirectX Developers 4.92 out of 5 stars.
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Technical Overview: Upgrade Microsoft sample code to add new functionality. This will require experience in high speed & efficient graphics manipulation probably involving some use of DirectX type functionality to enable hardware acceleration. ----------------------- Objective: Stream a whole display or an application as an NDI stream on a PC someone is using for work. ----------------------- Detail: Would like a fork of this repo: With the following changes: • New UI element to set a “stream name” • When a screen or application is selected for screen capture it outputs an NDI 5.5 stream using their SDK () with the defined name This is likely to be relatively straight forward but there is a single complex aspect; • creating an efficient hardware accele...
Simple explaining, my current 3ds render state isnt saved, and somehow to alphablend doesnt give opacity through alphachannel. So it looks kinda weird. Example: