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    8,329 opengl texturing jobs found, pricing in USD
    HELP with OpenGL project 6 days left
    VERIFIED

    I already have the code to work with, just require some modification. I have a fixed budget, please consider and apply.

    $19 (Avg Bid)
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    ...solutions, and implement efficiency improvements. - Design UML diagrams for system requirement - Design System architecture for integrating different technology stacks “Firebase, 3rd party cloud SDK, Unity, IOS, Android and PyQt ” - Approve design feasibility related to technical challenges in VR - Code review - Repo management PYTHON DESKTOP DEVELOPER DUTIES: - Use Python (and Qt, QML, OpenGL, numpy) to implement new features and maintain existing features for the desktop frontend. - Create prototypes for new ideas and features - Understand end-user requirements to provide technical solutions, UI designs, and implement new software features. - Develop a clear, reliable, and robust desktop AP which allows 3rd party plug-ins. Ensuring testing layers, includ...

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    Featured Urgent
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    To use open gl to come up with beautiful scenary with mouse qnd keyboard iteration

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    Models will be provided, Only Texturing, animation & rendering services are required.

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    Looking for a Texturing Artist and Modeling artist for freelancing... Software Knowledge-Maya/3Ds Max, Substance Painter, Photoshop.

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    Hi! We are currently developing a collection of 3D virtual clothes for the metaverse game Zepeto. We are looking for an Autodesk Maya 3D design expert to work with our team on this ongoing project. It's important to have experience creating zepeto assets. You will need to: 1. Model completely new clothing assets based on the designs we provide. 3. Texturing. This will involve changing clothing colors/patters and adding logos/text to the clothes. 4. Rigging. Clear instructions will be provided. Speed and attention to detail will be important. You will be working with our team on an ongoing basis as we develop new clothes. Thanks!

    $22 / hr (Avg Bid)
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    Looking for a Texturing Artist and Modeling artist for freelancing... Software Knowledge-Maya/3Ds Max, Substance Painter, Photoshop.

    $31 / hr (Avg Bid)
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    9 bids
    Looking for texturing artists 3 days left
    VERIFIED

    Looking for a Texturing Artist and Modeling artist for freelancing... Software Knowledge-Maya/3Ds Max, Substance Painter, Photoshop.

    $13 / hr (Avg Bid)
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    16 bids
    Open gl project 2 days left

    Create a game with the following specifications using OpenGL library: 1. The game starts with a menu that has the title of the game, then two buttons as seen in figure 1. Note that the two strips of squares at the sides of the screen are animated. Left strip moving downward. Right strip moving upwards.

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    10 bids

    The application must be written in Java with OpenGL. The idea of the application will be a 3D zoo that will include 3 cages with animals, in each cage the animals will be different. We must be able to interact with the animals through the keyboard. you must be able to move with your mouse through the zoo We need the code to be commented and your support to run it.

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    The application must be written in Java with OpenGL. The idea of the application will be a 3D zoo that will include 3 cages with animals, in each cage the animals will be different. We must be able to interact with the animals through the keyboard. You must be able to move with your mouse through the zoo. We need the code to be commented and your support to run it.

    $62 (Avg Bid)
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    What is needed: Models of various fantasy creatures and characters (Anything from Humans to Dwarves, Dragons and Demons) ~54 Models on the launch of V1.0 (~5 Months from now) with 18 more a month after. Repeating work. Thus we will either need a studio or multiple artists. (We can get a 2D artist to do the concepts) Full Modelling. Texturing. Rigging and Animation (Around 6 small animations each). Reference/Ideal Studio: Technical Specifics: Stylised 3D Fantasy Art; Each model under ~40,000 Triangle Count (The less the better).

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    A solar system project based on many body system, using glad, assimp and GLFW

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    We would want to have a website similar to , which is now in 2D. We would like to implement the same concept in 3D, Android, and iOS in addition to the present functions of ...com/ and , but I'm not sure if the same figure may be utilized in numerous postures that can be exported into PDF for a Photo Book. We can prefer someone who has a solution. We will provide you with the UI we prefer the technology in React / Unity3D, Visual studio 8-19 Graphics SDK/APIs : HLSL (high-level shading language) 3/4/5, DirectX 9/10/11/12, WebGL, Unity3D, OpenGL, VR(Oculus/SteamVR/HTC Vive) 3D simulators in multiple environments, machines/components assembling/disassembling sims, ROV simulators, VR (HTC/Oculus) / AR for various training simulators etc

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    If you are interested in coding in glut and opengl on template source code I can share my documentations

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    We need 2 - 3 renders of a large commercial space. Modeling and texturing is done. Only good lights and rendering is required. This is needed in next 3- 4 hours. Quality if render has to be high

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    I Want a Simple Android App that can Play a List of images and Videos Together using OpenGl Transitions with Seekbar for seeking the video. You can find Transition Glsl Files from this Project This Project can Play a List of Images with GL transition Effect. But I am not able to do video transitions. You can either modify the project with video transition OR You can create a simple project with the required functionality. I don't need any file picker implementation or anything..just a Program to Show Video Playback of a List of videos and Images with open gl transitions that can be paused, played, and seek. You can store input video and images in either the raw folder or asset folder to avoid complications on file permission and file pickers libraries

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    ● 4 years’ experience in gameplay programming or UI design using Unreal Engine ● Proficient in C++ ● Qt, OpenGL, WebGL experience is highly desirable ● Experience working with REST APIs ● Notions of 3D algorithms and good knowledge of mathematics ● Experiencing working with designers to implement experience specific UI/UX ● Excellent communication skills in English ● Ability to apply creativity in problem-solving and the ability to think outside of the established solutions ● Ability to receive, solicit and give constructive feedback.

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    ● 4 years’ experience in gameplay programming or UI design using Unreal Engine ● Proficient in C++ ● Qt, OpenGL, WebGL experience is highly desirable ● Experience working with REST APIs ● Notions of 3D algorithms and good knowledge of mathematics ● Experiencing working with designers to implement experience specific UI/UX ● Excellent communication skills in English ● Ability to apply creativity in problem-solving and the ability to think outside of the established solutions ● Ability to receive, solicit and give constructive feedback.

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    We need an expert in the QT framework. To help us complete our OpenGL C++ render engine. It has already been started but we need a QT expert to continue it. We also need to integrate OpenSceneGraph into our QT renderEngine so we need someone who understands how to use openscenegraph or someone who can learn fast by reading the openscenegraph documentation. We will need someone who understands volume rendering and knows advanced Opengl and GLSL

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    OpenGL Scene with 3 fruits in on a plate. Some files will be sent for basic project structure but texture attribute has not been set up properly. Please use the header files included in this when received.

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    PANDA CHARACTER Property: Cute (Very very very very cute !) Description: - Make the 3D Character (Sculpting), based on Multiple Référence (Image / Idea) - Retopology for obtain Low Poly Meshe - Texturing (The mesh with perfect UV (I will make any Skin later inside Substance). - After this mission, we need three version: (High Poly Version (Zbrush) / Low Poly with texture / High Poly with Texture (For Rendering)). PM ME for Contact ArtStation with reference required Experience with Animal (Stylized / Cartoon) Character Required

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    I'm looking for someone to model a real life person in high quality. I would need the file rigged and textured with a lot of details, as it needs to be as realistic as possible.

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    Ray-tracing program using C++ and OpenGL

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    Hi Federico Santos S., I noticed your profile and would like to offer you my project. Am looking for someone to work on a ray tracing program using C++ and OpenGL

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    Hi ZAWN Tech, I noticed your profile and would like to offer you my project. Am looking for someone to work on a ray tracing program using C++ and OpenGL:

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    ...is the outline of the logo that I had originally created. The second image has the color scheme I would like to have on the logo. I would like the NH to have a bright Yellow. On the Hawk, I want a lighter blue with some texturing on the left side as shown, and then on the right side, I want a darker blue with slightly darker lines as shown, however I would like them to be more spread out and less frequent. Also on the hawk are the three accent sections, one on the light blue and two on the dark blue, with opposing colors. I would like both of these to maintain the texturing if possible. Behind the Hawk is a shield. I added yellow accent stripes, and if needed there is a secondary drawing at the bottom of the image to show how the two main stripes work, and then at the bott...

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    ...3D models in our character family. * You’ll spend time on 3D modeling to perfection expressive faces with extra big stylized eyes and exaggerated fun hairstyles. * You'll also include true ethnic physical characteristics to the facial features of African American, Hispanic, and bi-racial characters. * No need to model the entire character’s bodies for this job position. No need for texturing all faces and hair either (unless you want to texture at least one!) * We are looking for a great 3D character art company to either modify or newly model our 3D character’s faces and big fun hairstyles to be high commercial grade quality. * Freelancer will 3D model brand recognizable similarities among our character family in similar stylized yet dis...

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    modeling may be done by cinema 4d or blender, but displaying and simple animation must be done by opengl with java.

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    Construct a model of snake and make a simple animation with Java OpenGL.

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    I want a cinema 4D model (or obj / fbx will do also I guess) from a reference image. I would prefer the model to be rigged and ready for animation. Texturing is not necessary, but nice to have. (I use Redshift in Cinema 4D when I render).

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    ...take 2D sketches and other visual inspiration and turn them into market-ready 3d art and animations. We plan on working hard and moving fast. Only designers with the proficiency to be able to turn around high quality work in a streamlined timeframe should apply. Looking for Part Timers to join our Team: 3D Blender Artist Qualifications 1. A minimum of 2 years experience in 3D modelling, texturing, rendering and shading 2. Proficient in pro-level 3D software (Blender) is a MUST 3. Experience is Adobe Photoshop, Procreate is a plus Concept Artist Qualifications 1. Strong drawing skills, with a specialization in concept design 2. Knowledge of anatomy, costuming, cyberpunk 3. A minimum of 2 years experience in Photoshop 4. Experience in Procreate, Adobe Illus...

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    ...briefly (5-10min), how the transparency has to be handled, in order for the image to have identical pixel values in comparison to the original program. I guess as soon as it has been implemented, this should be a matter of seconds. I am confident, I have the skill to solve my problem myself, eventually, though I'd rather have someone do the task for me or help me. I assume basic skills in OpenCL/OpenGL/C++ are helpful, if not even required. I want to be able to communicate with you easily, so I test whether you have read this description or just copy-pasted your default resume like an senseless opener: In case you have read till here, start your bid with "IR EAD IT" followed by 2 plus 8 in the first line. Also, start with a small bid and we can have a chat/audio...

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    We need a Twinmotion Professional who could help us with finishing one of our Twinmotion projects. Nothing ha...Twinmotion Professional who could help us with finishing one of our Twinmotion projects. Nothing has to rendered , we will use the project for a VR walkthrough only. For this the house has to be textured, all rooms have to be equipped with furniture according to the floorplan that we provide. We have already set up the scene, the model of the house is ready, and we have done some environment texturing, too. You will get from us the complete scene by wetransfer. After that we should discuss the projecttasks preferably by zoom meeting. It´s important to finish the project until 02.05. / 12.00h CET, this is the absolute deadline for this project. If any questions upfron...

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    We are looking for 3d character artist. We have two 2d concept art. Please let me know if you are able to do. We want modelling and texturing.

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    Texturing of an existing project i have worked on and will add to my portfolio. Detailed 3d model will be provided. The project itself does not require many different textures cause its a minimal concrete house but the few textures needed for the interior and exterior must be 4k+ and very close to the photographs. The project will be rendered in corona 7 and 3ds max 2021 so texturing must be done in corona 7. Only the building needs texturing, Budget is 150 euros

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    ...Windows-builds as well. Stereo Rendering Texture Shader to be used on, spheres, planes and other geometry for Video and Stills(pref over under) Working within the Universal Render Pipeline in Unity Version 2020.3.30 Working with the latest Oculus Integration (38.0) In Build (AppLab Specs) and trough Link Multi-view is highly preferred, but if that doesn’t work, Multi-pass is acceptable Ideally supports both OpenGL and Vulkan Nice to have: the shader also works with OpenXR Unity Build Settings: Build Platform: Android (Oculus Quest) Texture Compression ASTC Compression method: LZ4 Color Space: Gamma Scripting backend: IL2CPP API compatibility level: .NET 4x Target Architectures: ARM64 Deliverables: Unity scene based on the provided specifications with a sphere playing a e...

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    I want an animator who could do cinematic animations in Blender and have a good sense of camera angles and lighting with a nice creative presentation views. Reference is attached just for the quality purpose of the animation and texturing. Its a daily basis work. You will get 3 animations per week.

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    3D MODELING façade from pictures + 5 rooms and stairs attached layout and images reference any 3d software is fine as long as it can be imported to 3ds max no lighting and texturing needed the parts that need modeling are highlighted A. façade of the building B. street view around the building C. the 5 spaces indicated in the attached layout need the space to be detailed ill send you videos of the interior for details job needs to be completed in 30 hours budget is 120$

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    Computer Graphics rendering of a rubik's cube using OpenGL, JAVA, JOGL, GL4, version 430.

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    Would like to hire someone for a chat (~30 minutes, maybe a tad longer) to help me with a concrete (math-oriented) openGL-matrix-setup-problem. I can render triangles, I can project perspective stuff ... what I need to understand - read: get done - is the concrete matrices for a "per-polygon"-camera setup. I am an old man, please try to not treat me like a moron, I may be slower with thinking than you are, but I am not an idiot, yet. What I am doing is: I create a "virtual camera" above an area in a mesh based on secondary 3d information. I want to render that area oriented and scaled (orthographic) according to my secondary input (which is a position and a look-at vector). I am trying to construct the transform matrix (camera) from (virtual) camera positio...

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    I want to build an app to merge two videos as input and add transition effects between those videos. You can choose any transition from GL transitions (). With this transition, u can preview it on Exoplayer or any surfaceview/texture view 1. add two videos as inputs. 2. decode it using ffmpeg or android own mediacodec apis 3 . render this decoded video in any surfaceView or textureView (seek option would be appreciated) 4 .apply video transition between videos () using Open GL fragment shader (GLSL) coding 5. preview it and save it Check the attached images for reference

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    We need a opengl website done asap, We will provide fbx files and we need this done before sunday.

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    I have a model (that I can render to the screen using gldraw) with uv coordinates (wasn't able to get texture displayed, haven't tried hard yet). I have a texture file for those coordinates loaded into an opengl texture. What I need to do is project the texture to a window using their UV coordinates instead of their model coordinates using an orthographic projection. In THEORY I know how to do it, in reality it doesn't do what I expect it to do :-) Chat (Skype, Discord) or email contact would be prefered; please only apply if you are fluent in English or German.

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    Hi, I need a GLSL project with OPENGL where I need 3 different objects in the same objects need to be 3D. For example:

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    ...Specifications Stereo Rendering Texture Shader to be used on, spheres, planes and other geometry for Video and Stills(pref over under) Working within the Universal Render Pipeline in Unity Version 2020.3.30 Working with the latest Oculus Integration (38.0) In Build (AppLab Specs) and trough Link Multi-view is highly preferred, but if that doesn’t work, Multi-pass is acceptable Ideally supports both OpenGL and Vulkan Nice to have: the shader also works with OpenXR Unity Build Settings: Build Platform: Android (Oculus Quest) Texture Compression ASTC Compression method: LZ4 Color Space: Gamma Scripting backend: IL2CPP API compatibility level: .NET 4x Target Architectures: ARM64 Deliverables: Unity scene based on the provided specifications with a sphere playing a equirecta...

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    Hi I’m learning how to use this program and I need help of someone out there could help teach me how to do things especially in the texturing department that would be amazing I’ll pay of course

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    Hi, This project will include different 3D objects (different animals) with 3D gestures and environment creation. This project also explains keyboard and mouse interaction to see movement around the zoo. Animals can be moved using certain combinations on the keyboard. I need 3 animals which are handmade. Only JAVA and OpenGL

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    I need assistance with an OpenGL assignment with C++

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    This is a small project executed using OpenGL, JAVA, GL4, JOGL, Version 430, JOML

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