Design 5 levels for a game
- Status: Closed
- Prize: $50
- Entries Received: 8
- Winner: sudhy8
Contest Brief
I have a 2D platformer game and I need ideas for 5 levels. I'll briefly describe the game and it's mehcanics. You can think of new mechanics aswell to add to those levels.
The game is about using time to your advantage.
When you move right, time flows normally.
When you move left, time flows backwards.
When you stay still, time stops.
If you jump but don't move horizontally, time stops.
There are platforms that move horizontally or vertically depending on time.
There are blackholes that dilate time. (the closer you move near one, the more time passes forwards or backwards, depending on your move)
There are wormwholes, that transport you to another wormhole.
There are objects that make you larger or smaller so you can overcome different obstacles.
Awaiting your submissions :) 5 levels to design, from start to finish, and the possible new mechanics that you think of.
Here is a prototype APK of the game, to see exactly what I mean:
https://www.dropbox.com/s/jqz4yeo6r3927a8/TimeAlpha.apk?dl=0
I made 17 levels so far, and know how to make the last 2, but I need ideas for 5 more levels.
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