In my workflow Its PBR so I will be use Maya, Substance Painter, Zbrush for the modelling and texturing .For Rendering I use various depends upon the job some of them are V-RAY(Which is out of the box),Arnold, Corona, Marmoset, Toolbag, Keyshot etc .Baking I will be doing in substance painter as well. For the textures in PNG format I export(TEXTURES(PBR-DIFFUSE,NORMAL,ROUGHNESS,METALNESS,ETC).The above mentioned steps undergo with the MODELLING->UNWRAPPING->LIGHTING-> TEXTURING(SHADING)_>RENDERING->COMPOSING(LOD DEV, WHICH IS THE MAIN PART FOR MATCHING).